Steel Division Normandy 44

Steel Division: Normandy 44 is a Tactical Real-Time Strategy (RTS) game, developed by Eugen Systems, the creators of titles like Wargame and R.U.S.E. This new game puts players in command of detailed, historically accurate tanks, troops, and vehicles at the height of World War II. Players can measure their tactical skills against several opponents in big multiplayer battles or against enemies in a challenging single-player campaign. Steel Division: Normandy 44 allows players to take control over legendary military divisions from six different countries, such as the American 101st Airborne, the German armored 21st Panzer or the 3rd Canadian Division, during the invasion of Normandy in 1944. 

Main Features:

Command Over 400 Historically Accurate Units:

Whether fighting for control in intense multiplayer battles with up to 10-vs-10 players going head-to-head, playing alone or working with friends in ranked matches, players will need to coordinate their selection of historically accurate infantry, tanks, aircraft, and support vehicles to counter enemy units in this Tactical RTS game.

Real-world Tactics:

Battles rage over three distinct phases, where different units unlock over time, mimicking the movements of real-world armies and adding variety to the ever-changing theatre of war. A dynamic front line illustrates the ebb and flow of the conflict. Pin down your opponent’s infantry to gain the advantage and force a retreat, or push through with a perfectly executed plan.

Real-world Setting:

Using the latest version of Eugen’s IRISZOOM engine, players can smoothly zoom from a tactical aerial view all the way down to a single unit, and see 400 different real-world vehicles and units designed with careful historical detail and accuracy. Maps are designed based on actual aerial reconnaissance photos of Normandy in 1944, requiring real-world tactics and strategies to cover and control.

Outplan, Outsmart, Outgun:

From battlegroup customization to troop positioning and maneuvering, winning battles requires cunning and strategy, not just raw firepower. Each unit lost presents a growing tactical disadvantage, and players will need to fight to gain — and keep — the upper hand.
From commanding historically accurate infantry, tanks, and vehicles, to troop positioning and real-time engagement with the enemy, players will need to be clever and resourceful in order to win. Every unit counts as the battle presses on, and raw firepower alone will not be enough to claim victory. Whether viewing the entire battle from an aerial perspective, or following a single tank into a firefight, players will need to cleverly manage the dynamic front line in order to execute ambushes and advances.

4.8 out of 5 stars (4.8 / 5)

SYSTEM REQUIREMENTS

MINIMUM:

    • OS: 64-bit Windows 10 / 8.1 / 7 with Service Pack 1
    • Processor: Intel Core i3-2100 (3.1 GHz) or equivalent
    • Memory: 3 GB RAM
    • Graphics: 1 GB AMD 5570 or nVidia 450
    • DirectX: Version 11
    • Network: Broadband Internet connection
    • Storage: 32 GB available space
    • Sound Card: DirectX Compatible Sound Card
RECOMMENDED:

    • OS: 64-bit Windows 10 / 8.1 / 7 with Service Pack 1
    • Processor: Intel i5-2300 or equivalent
    • Memory: 4 GB RAM
    • Graphics: 2GB AMD 7970 or nVidia 770 or greater
    • DirectX: Version 11
    • Network: Broadband Internet connection
    • Storage: 32 GB available space
    • Sound Card: DirectX Compatible Sound Card
1 Star2 Stars3 Stars4 Stars5 Stars (1 votes, average: 5.00 out of 5)
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One comment

  1. 緊逼 RUSE 的優秀之作
    我非常熱愛RUSE,擁有一千多小時的RUSE 遊戲時間,換算起來約50天不眠不休的遊戲。Eugen Systems 推出RUSE之後,經過不斷的經驗累積,終於做出一款遊戲性可媲美 RUSE 的大型即時戰略遊戲。摒棄了 Wargame的缺點,玩家終於可以好好享受一場遊戲、戰爭,而不是在數據與微操中度過。

    射程標示,視線標示。
    部隊不會連自己能看到哪裡,射程有多少都不知道了。按住C可以預覽單位目前以及移動之後的視野與距離標示,更好的找到防禦、進攻、偵查點。按下左下角的眼睛圖示,可永久開啟單位的視野與射程標示。

    自動尋找附近掩體指令。
    部隊終於可以自行尋找附近掩體,不會有那種掩體在旁邊,死在空地的愚蠢部隊了。步兵、輕型武器預設開啟,其他車輛、戰車則可手動打開。

    遭到壓制狀態。
    部隊被大量火力攻擊時,會原地掩護,大幅增加防禦無法反擊,給玩家更多時間指示單位撤退。

    移除油料限制、增加部隊攜彈量、補給車的補給量大幅提升。
    部隊終於知道上場要多帶一個彈夾,不用再玩運輸大亨了,專心作戰吧!

    階段性作戰,各軍團擁有不同優勢
    新加入的三階段戰爭,不同師團在各階段每分鐘生資源的速度各有不同。有的師團前期強力,後期較無力,有的平均有的相反。每10分鐘進入下一階段,早期階段很多強力單位無法使用,不會有一開始就出了終極殺器,其他小單位變成雞肋的情況。早期想要用強的單位,有些會很貴,有些會數量非常少。

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